/* 7 October 2026: anim. Creatures that did not fit the place they are drawn in (see tools/audit_anim.js and
   tools/test_oct7_anim.js, which measure every creature in every one of these places). */

/* World bosses and guild guardians are drawn 190px wide, but the foe's half of the arena was only 46% of the
   screen (166px on a phone), so the picture hung over the right-hand edge of the screen and was cut off there
   whenever it shook from a hit. In a boss fight the boss now gets the room it is drawn at and the hero a little less. */
.arena:has(.bossimg) .fighter.me { width: 41%; }
.arena:has(.bossimg) .fighter.foe { width: 55%; }

/* On the road a creature was always 88px high however long it was, so a snake or a dragon came out 240px wide
   and lay across the hero. It is now at most as wide as it is in a fight; the picture keeps its shape and its feet
   stay on the ground. */
.scenefoe { max-width: 150px; }
