/* 8 October 2026: looks */

/* ---------- A player's picture at the start of a list row (guild Members, a guild's sheet, Friends) ----------
   These rows drew the whole 64x60 doll with negative margins, so weapons ran into the name and feet were cut
   by the row's edge. They now show the same 52px portrait square as the PvP lists (css/oct7_ui.css: the
   26x26-cell window the standing figure always fits in, each stance centred on its own). Done in CSS so the
   three screens that draw these rows (js/guilds.js, js/profiles.js, js/screens.js) are untouched. */
.row > .av.hero-sprite { --s: 2 !important; --wx: 6; --wy: 11; width: 52px; height: 52px; margin: 0; overflow: hidden; }
.row > .av.hero-sprite.b-warrior, .row > .av.hero-sprite.b-sorcerer { --wx: 8; }
.row > .av.hero-sprite.b-barbarian { --wx: 2; }
.row > .av.hero-sprite.b-lancer { --wy: 10; }

/* ---------- Toasts (js/oct8_looks.js decides where they go) ----------
   The toast used to wrap at half the screen's width (left: 50% leaves it only half the room), so an achievement
   toast was five lines tall and covered more. It now takes the width its words need, up to 86% of the screen. */
#toast { width: max-content; }
